Learning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile

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Learning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile

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Parisi, Tony (Autor)

As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands on guide takes you through VR development essentials for sdesktop, mobile, and browser-based applications. You’ll explore the three go-to platforms-Oculus VR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques. If you’re an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you’ll have a ujumpstart on the next major entertainment medium.

Contenido:

1. Introduction.

2. Virtual Reality Hardware.

3. Going Native: Developing for Oculus Rift on the Destoktop.

4. Going Mobile: Developing for Gear VR.

5. WebVR: Browser-Based Virtual Reality in HTML5.

6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality.

7. Your Firts VR Application.

A. Resources.
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