Fundamentals of game development
Chandler, Heather Maxwell (Autor)
Chandler, Rafael (Autor)
Written by veterans who are currently working in the game industry, Fundamentals of Game Developmentis unique because it provides the practical aspects of the processes involved in developing and completing game projects. Designed for introductory game development and game production courses, this text provides a hands-on approach using examples and exercises to walk the reader through the entire process of developing a game from concept to completion. The book covers the basic topics discussed in an introductory text as well as history, game genres, design, story-telling, character creation, pre-production, code release, career descriptions, and more.
Contenido:
1. What is a Game?.
2. The Game Industry.
3. Roles on the Team.
4. Teams.
5. Effective Communication.
6. Game Production Overview.
7. Game Concept.
8. Characters, Setting, and Story.
9. Game Requirements.
10. Game Plan.
11. Production Cycle.
12. Voiceover and Music.
13. Lozalization.
14. Testing and Code Releasing.
15. Marketing and Public Relations.
Incluye apéndices, índice.